Advanced radiation suit All-nighter nightwear AntAgonizer's costume (Dirty) Chinese jumpsuit Colonel Autumn's uniform Doctor Li's outfit Elder Lyons' robe Enclave officer uniform Environment suit Eulogy Jones' suit General Chase's overcoat Grifter's Fit Kid's outfits (Blast Off pajamas, kid's cave rat outfit. Enclave Officer Uniform is an Outfit in Fallout 76.These are items equipped cosmetically by the player 'on top' of their armor. This feature is unique to this fallout game, and is meant to promote individuality and provide freedom for players to express themselves and role-play their characters.
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Two Layered Uniform
The description contains the following: 'The Enclave Officer Uniform is actually composed of two garments, a jet-black uniform and tan jacket and pants that are worn over it.' Does anyone know of a citation for this claim? I don't recall that from the game itself, and it doesn't appear to be the case just looking at the picture of the uniform. Geech 06:49, December 22, 2009 (UTC)
- It's a case of looking at the uniform and comparing it with Augustus Autumn's uniform. Tagaziel(call!) 08:18, December 22, 2009 (UTC)
- If that is the entire argument then it is speculation, and it should be presented as such in the article. I don't think it is at all given that a colonel would have the same uniform as a lower level officer. For that matter, they obviously don't since officers don't wear the same type of coat. Geech 17:17, December 22, 2009 (UTC)
- It's obvious that it's a two layered uniform. If you can't see that, well, look harder. Tagaziel(call!) 18:52, December 22, 2009 (UTC)
- What makes you so sure? There's black around the neck and sleeves, but how are you able to positively identify that as a secondary uniform rather than different colored trim?Geech 23:05, December 22, 2009 (UTC)
- Because, if you look at the Colonel's outfit, you'll see what appears to be a black Enclave Officer uniform under the trench coat. Since the under-uniform is also present on Chase's Overcoat, it must also be standard for ALL Enclave clothes. NittyTok. 23:46, December 22, 2009 (UTC)
- What makes you so sure? There's black around the neck and sleeves, but how are you able to positively identify that as a secondary uniform rather than different colored trim?Geech 23:05, December 22, 2009 (UTC)
- It's obvious that it's a two layered uniform. If you can't see that, well, look harder. Tagaziel(call!) 18:52, December 22, 2009 (UTC)
- If that is the entire argument then it is speculation, and it should be presented as such in the article. I don't think it is at all given that a colonel would have the same uniform as a lower level officer. For that matter, they obviously don't since officers don't wear the same type of coat. Geech 17:17, December 22, 2009 (UTC)
Yea I noticed this after I made an edit saying it was worn 'over' (bad typo >_<) General Chase and Colonel Autumns jackets, so I quickly erased that before I got in trouble.AreYouGoingToEatThatNuke? 13:14, January 19, 2010 (UTC)
Feb 01, 2020 Fallout 4 (mods) - Jenny and John - Spotlight On: Galac-Tac REDUX Military Tactical Equipment - Duration: 58:51. OwwThatSmarts - XBOX - Random Gaming 400 views 58:51. Apr 27, 2019 The Enclave officer uniform is actually composed of two garments, a jet-black uniform and tan jacket and pants that are worn over it. The outer layer is made of a sturdy material designed to withstand the harsh conditions of the wasteland.
i think its a one piece item because col whats his face has a thin high collar which almosts touches the chin but this looks like a rubber insulation collar ~~merch~~
i just looked at both pics it looks like col whats his face is wearing the same uniform but the gray dyed black because you can see some of the buttons where it is on the officer uniform and it wud be pointless to have the under shirt the same as the jacket it wud be a drafty set of clothes
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I did some experimenting with console command batches. Apparently, almost no one in V101 can wear this thing because it'll make everything except their head, hands and PipBoy invisible.--Amitakartok 07:24, July 5, 2011 (UTC)
Fallout: New Vegas
I've been playing New Vegas for a while now and just where does it appear in the game itself, because this page says it appears in Fallout: New Vegas. - Texas Ranger 00:11, November 13, 2010 (UTC)
- According to the GECK< it doesn't. It's in the game files but not used by any NPC that is in the game, nor by any script that could add the item to a NPC's inventory, nor by a container. you get the picture. I took out the reference and replaced it with the New Vegas legacy content category. --Kris 00:34, November 13, 2010 (UTC)
It is worn by judah Krieger in the 2nd battle for hoover dam.Icommandoxx 04:03, March 20, 2011 (UTC)icommandoxx
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Hello everyone!
Welcome to another update on the development of America Rising – A Tale of the Enclave. It’s been a year since the release of The Oil Rig Update for America Rising, wherein I increased the size of the Enclave’s main base and the player’s quest hub by approximately x4, and greatly increased the stability of the mod.
Since then I’ve been quietly working away at Version 2.0.0 of America Rising – A Tale of the Enclave, and I think it’s finally time I give you a quick look at what’s to come. First, a bit of background.
While America Rising is far more stable now than it was at launch, it is a large and complex quest mod – that means there are still issues that can arise when things are done in orders I simply hadn’t anticipated (That’s on me, not you guys!). I’ve completely rebuilt the codebase, and added far more checks so that in Version 2.0.0, if anything should go wrong (which should be far less likely, might I add!) there are plenty of opportunities for the mod to self-recover itself and allow you to continue playing as if nothing happened.
This means that, yet again, your progress up to now in the live version – 1.1.2, will unfortunately not carry over. I know this is very annoying, but hopefully the following will justify it for you all:
- Version 2.0.0 is still a ways out, and it’s unlikely to launch this year – plenty of time to enjoy the current version of the mod!
- Version 2.0.0 is based on an entirely new plugin – In fact, the mod will no longer be a .esp but rather a .esm master file. I’m very excited about this – it means others will be able to make their own addons to America Rising, much like Sim Settlements!
- This transition has made the mod far more stable on my end, and should do so for you too
- The big one… Version 2.0.0 will be the definitive, content complete version of America Rising. Quests dealing with the Brotherhood of Steel, the Institute and the Railroad will all be included. Careful scripting has been done to allow America Rising to tie into Fallout 4’s main quest, and my vision is for The Enclave to be a faction you can use to complete Fallout 4 with
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Now, with that out of the way, on to the sneak peaks! I certainly won’t be spilling the beans on everything I’ve done till now, but I want to give an indication of what to expect;
Revisited Locations
I’ve identified locations that simply weren’t where I wanted them to be – a prime example being the Vault 111 Government Area. I’ve done an extensive rework of clutter, lighting and environmental effects in it, and various other places. Vob to mp4 converter for mac free download. Below are two befores and afters of the Vault interior!
Revisited Quests
I felt some early game quests in America Rising were fine, but had scope to be made far larger and more engaging – so I’ve done just that. My favourite example is the second quest; Calling Home.
In the live version of America Rising, you travel to a small fortified comms station, enable the Radio Tower, fend off a few waves of Raiders, and return to General Ward to turn in the quest. To refresh your memory, below is the comms station as it is currently.
Now though, Calling Home will have you travel to a sprawling SatCom array via a ruined car tunnel, and deal with infiltrating a fortified Raider Camp on the way. https://rjnwbq.weebly.com/program-bmw-x5-garage-door-opener.html.
At the SatCom array, you’ll have to complete a small minigame to calibrate the Satellite Dishes, and finally align them. All the while, your temporary companion Sergeant Peterson will be providing contextual hints and dialogue, pushing you in the right direction. Below are a few shots of the SatCom array and surrounding areas – all within its own brand new worldspace!
New Equipment
I’m very excited about this. Version 2.0.0 of America Rising will come with a host of new equipment for The Enclave – new uniforms, weapon paints, robot paints and more. I’m considering releasing this as a side mod shortly, so people don’t have to wait so long to get their hands on the gear!
Fallout 76-style Enclave Officer Uniform
I adored this uniform as soon as I saw it in Fallout 76. I’ve managed to replicate it to a quality I’m pretty happy with thanks to Outfit Studio.
Enclave Combat Armor
Enclave Officer Cosplay
In the live version of America Rising, Enclave Troopers not in Power Armor use conventional black-tinted Combat Armor over black fatigues. Thanks to Payton Quinn very generously allowing free use of his Fallout 3-style Enclave Officer uniform, I’ve used it as a base for some custom Enclave Combat Armor. I’m so pleased with how this turned out.
Closing thoughts & Discord Server
Hopefully as you can see, I’ve been hard at work! I’ll be putting together a standalone release of some Enclave equipment shortly, and I also wanted to mention that I’ve launched a Discord server for fans of my mod to better keep up to date with what I’m working on! Invite link here: https://discord.gg/s3QDvZh
You can also catch sneak peaks on my Twitter profile here!